Dragon Warrior VII

Posted on Sunday 27 June 2004

I have played and beaten every Dragon Warrior game that has come to the USA ever since the first one way back in the 80’s. I have always found them fun and challenging. In fact, the first Dragon Warrior helped me learn how to read. My mom was getting annoyed that I kept yelling for her to come read something for me. So she got the great idea to play with me and teach me to read using Dragon Warrior. But Dragon Warrior VII was one of the worst RPGs I have ever played. I can’t believe I am writing this about a Dragon Warrior game, but it is true. (more…)


Charlie Goodrich @ 5:37 pm
Filed under: Games and Playstation and Reviews
Ninja Gaiden

Posted on Sunday 20 June 2004

If you own an Xbox and don’t own Ninja Gaiden, I seriously question your gaming sense. This is one of the must own Xbox games. This game offers much more then just kick ass action though, you’ll find puzzles that may take time to figure out, a story that takes a back seat to the rest of the game, some of the nicest graphics to ever grace a videogame, voiceovers and sounds that don’t miss a beat, controls that are perfect, and some great unlockables.

This game features action from start to finish. You start by beating up other ninjas and, by the end, you’re slashing demon limbs off left and right, literally! And this game gives you plenty of weapons to do it with. You can use the classic ninja sword, two pairs of Nunchakus, a giant hammer, a giant sword, a wooden sword that can transform into a powerful oar, and an evil sword that drains your life. But the fun doesn’t stop there, if you’re into killing from a distance there are projectile weapons too. Anything from normal surikens, to explosive ones, a bow with four different types of arrows, a javelin gun for underwater opponents and a windmill shuriken that returns to it’s user like a boomerang. Ryu (the main character) can perform dozens of combos with all of these weapons on the ground, in the air, or underwater. You can jump off walls or walk on walls to gain an advantage over your enemies.

The combat system is nearly perfect in this game. You can kill one enemy, then immediately start working on another. Ryu also has magic he can use. The four spells you can find include, a fire spell that protects you, a spell that shoots a fire ball at an enemy, an ice spell that thrusts a spire of ice at a foe and a lightning spell that damages every enemy on the screen. After an enemy dies, they leave behind a spirit that you can collect and they allow you to purchase healing items, or armlets that improve skills.

The puzzles in Ninja Gaiden range from easy to moderately hard. Some puzzles just make you locate a switch to activate and others require that you find certain items that you have to use to open a door. But the worst puzzle makes you pull levers in a certain order to move platforms you must climb up. Again they are nothing bad if you take your time and think about what you have to do.

The story in Ninja Gaiden isn’t that strong. You begin with your village burning to the ground and a sword with unimaginable power being stolen. Ryu must set off on a quest to recover the sword and stop the person behind the slaughter of the citizens of his village. It does have a nice twist at the end that I didn’t see coming and that they hid very well.

Now let us talk about the graphics. Ninja Gaiden has some of the best looking game play and cinema graphics that I have ever seen in a videogame. The characters are realistic, colorful and every movement flows beautifully. The environments look incredible and the amount of detail put into every nook and cranny is amazing. All of the cinematic are lit perfectly, and the amount of detail again is amazing. The weapon effects and the blood that gushes out of the enemies also look great.

One thing that I think reviewers overlooked was the sound quality. Every footstep, sword swipe, flip, explosion or whatever you are listening to in this game sounds accurate and good. In one level you have to fight a helicopter and a tank, and both of them sound realistic and it helps to immerse you into the gaming experience. The voices for all of the characters is also excellent. In most videogames, if the voices are great there is usually one that sucks, but in Gaiden all of the voices are good. It’s a pleasant surprise that Tecmo took time to make sure everything was as perfect as it could get before shipping this game.

Now for the fun little goodies the makers put into the game. To unlock things one must collect golden beatles. There are fifty in the game and once you reach a certain number you can go to the shop and collect your prize. At first you get special armlets that are not for sale. Then you get spirit gems that increase you life and magic bars. However, when you finally collect all fifty beatles you get the original Ninja Gaiden that came out back on the NES. Then when you go through the game again you can find the second Ninja Gaiden game, and on a third trip through you can get the third installment in the series.

Before this game came out, Tecmo kept pushing the release date back and back. I remember that because at the time I was working at Electronics Boutique, and everyday I would come in and look at the release dates for games I wanted. But Tecmo took their time and made a great game. And I consider Ninja Gaiden as one of the greatest action games of all time. There are four fun games in this one disk and it only adds to the value and replayability this game offers. I had a blast exploring all of the different levels finding all fifty beatles and playing the old classics.


Charlie Goodrich @ 1:48 pm
Filed under: Games and Reviews and Xbox
Yoshi’s Island: Super Mario Advance 3

Posted on Friday 11 June 2004

Yoshi’s Island is the 1995 sequel to Super Mario World, but the games are about as different as can be. Whereas Super Mario World had Yoshi as a supporting character, Yoshi’s Island gives Yoshi and his multicolored friends center stage.

In this new adventure, the story is a prequel to all the other Mario games. This takes place when Mario and Luigi are just a babies and Luigi is kidnapped by the Magikoopa. Then Yoshi inexplicably makes his debut. Apparently, Yoshis have been around forever and happen to catch Baby Mario as he falls from the stork on its way to his parents. Yoshi then begins his quest to rescue Baby Luigi and get the kids back to their parents.

The controls are a lot different for this Mario game than any others. In fact, I hesitate to call this a Mario game because Yoshi has really made his own series with his own levels and moves. But regardless, Yoshi can jump and flutter if you hold or press jump again which helps him get a little higher or make longer chasms. While he can’t fly, his floating technique does come in handy many times. In addition, Yoshi can also eat most any enemy he encounters and either swallow it and make it an egg that follows him or spit the enemy back out as an attack. The eggs that follow become ammo in an odd twist, where if you hold the A button, Yoshi winds up to throw it, which can be used to kill enemies, move environment objects, or get hard to reach items. Then finally Yoshi has Baby Mario on his back which he must protect. If Baby happens to fall off due to an enemy hitting Yoshi, Yoshi has a certain amount of seconds (1-30, based on the amount of stars you pick up) to recover Mario before the evil Koopa minions take Mario away and you lose a life. There is so much to the game that makes it seem complicated, but it really works well. It doesn’t hurt that the controls are spot on and really easy to learn. If you die, it is rarely the fault of the game. Rather, this is a skill based affair.

The music, much like its sequel Yoshi’s Story, is very cutesy at times, but not quite as sugary sweet as that title. Some music, especially the castle bosses, is a bit dark and a feeling of something ominous on its way. It is noteworthy however, simply because it is so memorable. The tunes are instantly catchy and though at times a bit childish, really great nonetheless.

The graphics are, in a word, amazing. This and Donkey Kong Country 3 may be the best graphics seen on a 16 bit system. Simply technically speaking, DKC3 wins. But style-wise, Yoshi’s Island is heads and tails above. This game is so beautiful and graphically stunning that it is amazing this game is a 16-bit game. Yoshi has his same basic look from SMW, but he has so many more animations. He seems like a living, breathing character. From his determined face when he is throwing eggs to his tripping hazed over eyes when he hits the cotton puff clouds and the entire world becomes topsy-turvy, there is no shortage of expressions for Yoshi. This animation and style is especially remarkable today because while I missed this game back when it first came out, this game still stands out today as beautiful. The backgrounds are large, colorful, and fluid with many moving parts and little effects. The enemies, likewise, are much more varied and styled, taking on their own personalities. Piranha Plants now are huge and threatening for once, Shyguys have gone from emotionless wonders to quirky mischievous enemies, and obscure enemies like the ones from Super Mario Bros 2 that shot bullets at you are back, but with a new improved look that makes them more than a Shyguy palette swap.

Then there are the bosses. Bosses are not just creative and cool, they are huge and impressive. You usually fight bigger versions of regular enemies, but each one has a weakness you must discover and exploit. Most are relatively easy, but a couple are quite tricky. Regardless, these bosses usually take up the entire screen and have you running for cover. I guarantee you will be impressed by at least one or two of them.

The game itself isn’t extremely easy (the last few levels in the last two worlds are ridiculous), though it seems pretty easy at the start. Then the difficulty begins to ramp up, but luckily you can get a lot of one-ups in this game. I think Nintendo realized the game was going to get tougher and they did not want an impossible game, just a fun, challenging one.

And I still haven’t talked about the variety yet. There is a lot to keep the game fresh. Mini-games at the end of levels make their return and offer you chances for one-ups and power-ups. There are also several in-game to give you special abilities. Yoshi also has the ability to morph in certain sections into multiple vehicles, kinda like Vectorman on the Genesis. He can morph into anything from a mole that digs to a helicopter to fly over dangerous heights. There are 5 transformations in all, though you will really only see 2-3 that often in the game. And then there is quite possibly the coolest and most fun transformation, where Baby Mario becomes Super Baby Mario and is allowed to hop off Yoshi and go wild with a cape. He is invincible during this and able to float. It is very cute and also very cool to see little Mario kick some serious ass. The end boss too is really innovative and really changes the gameplay up while still using the skills you have learned throughout the game.

You really cannot go wrong with Yoshi’s Island. I was skeptical going in after all the praise it received from a lot of magazines, but they were right, this game is a classic. It belongs in your collection alongside the rest of the Mario greats. The SNES version is still common, although the GBA version may be a bit better due to new voices and little touches. Still, the gameplay is the same, and so are the graphics, and they are fantastic.


Zach Patterson @ 10:40 pm
Filed under: GBA and Games and Reviews
AC/DC – Who Made Who

Posted on Friday 11 June 2004

In 1986, Steven King took his short story “Trucks” and made a feature film of it. It was titled “Maximum Overdrive”. King wanted to have the perfect songs for his movie so he went to the best.

He enlisted the talent of AC/DC to make a soundtrack worthy of a Steven King movie (No matter how bad it may be). Only two songs are actually on this album that aren’t on any other AC/DC album. Those songs are “Who Made Who” and “Ride On”.

“Who Made Who” was written specifically for the film and is a very good song. “Ride On” was the last song that Bon Scott recorded before his death in 1980. This album also includes “You Shook me All Night Long”, “Sink the Pink”, “Shake Your Foundations”, “Hells Bells”, and “For Those About to Rock”.

As you can see it is a good commutation of AC/DC songs. It also features two instrumental pieces by AC/DC, “D.T.” and “Chase the Ace”. These are two guitar riffs and drum banging songs that are full of energy and quite enjoyable.

This album is pretty Great, if simply for the fact that it features so many hits.


Charlie Goodrich @ 8:04 pm
Filed under: Music and Reviews
AC/DC – For Those About To Rock

Posted on Friday 11 June 2004

The Brian Johnson era continued in 1981 with the release of “For Those About to Rock”. This was the album that started the transformation to an even heavier form of rock then previous fans had experienced AC/DC.

Songs like “C.O.D.”, “Night of the Long Knives”, “Snowballed” and “Evil Walks”issued in this new sound that was present for the rest of the eighties. And it works. C.O.D. (Care of the Devil) is a great song that helps bring Phil Rudd’s drumming skills into the foreground. Drumming usually takes second place to vocals and the guitar in AC/DC but this song ushers in a new style were drums take a larger role in the sound of the band.

The song “For Those About to Rock” is simply incredible. An entire song dedicated to fans of rock that ends with a barrage of cannon blasts is truly a masterpiece. If you like “Back in Black” and “The Razors Edge”, I suggest you check out “For Those About to Rock” to see what you missed in between.


Charlie Goodrich @ 7:51 pm
Filed under: Music and Reviews
AC/DC – Back In Black

Posted on Friday 11 June 2004

On February 19, 1980, the world lost a gifted song writer and lyricist Bon Scott. Scott was the lead singer for the Australian rock band AC/DC from 1974 until 1980. And although the band was depressed, they were also determined. Mere days after Scott’s death, AC/DC was searching for their next singer.

And when Brian Johnson of the British band Geordie auditioned, they knew Brian was their man. They remembered Bon even commenting on how good of a rocker Brian was. With Johnson belting out the words, they eagerly went back to work in the studio in April or 1980. And work they did.

In October of the same year that took their singer, AC/DC released one of the greatest and best selling albums of all time, Back in Black. The album is a tribute to Bon Scott and it shows throughout the album. It begins with Hells Bells goes through “Back in Black” and ends with “Rock and Roll ain’t Noise Pollution”. These three songs alone would make any album worth buying, but AC/DC took it an extra step.

They put together an album that has sold over 19 million copies around the world. With classics like “A Drink On Me”, “Shoot to Thrill” and “You Shook Me All Night Long,” it’s hard not to recognize Back in Black as a great album. Angus Young creates some of the most memorable riffs ever. The riff from “You Shook Me All Night Long” has been used by many bands over the years and continues to create new AC/DC fans. Brian Johnson’s unique voice and energy make listening to the Back in Black a wonderful experience. If you’re a rock and roll fan you have to add Back in Black to your collection.

One of, if not the best album ever.


Charlie Goodrich @ 7:41 pm
Filed under: Music and Reviews
AC/DC – Highway To Hell

Posted on Friday 11 June 2004

Highway to Hell was the first worldwide success AC/DC had, and for good reason. Selling over 6 million copies this album continues to be one of the greatest ever made.

It begins with the song “Highway to Hell” which I think is the best AC/DC song ever. The initial guitar riff is unmistakable and Bon Scott’s voice let you know that if you and your friends went to Hell it would be a fun road trip. However, the song is about the traveling on road to becoming a rock band so don’t think it has a literal meaning.

This was also the first AC/DC album to cut back on the amount of quieter and slower songs featured. The song “Night Prowler” is the only one that doesn’t have the hard rock we all love AC/DC for. But it’s still much louder than previous quiet songs.

All of the songs on this album are good. There isn’t one I dislike. This album brought AC/DC into the mainstream for a reason and there are ten reasons on Highway to Hell I can think of. (Hint the ten are the songs).

Unfortunately, this would be Bon Scott’s last album for he past away on February 18, 1980. He death was not only a loss for the band but also for the entire musical community. On that date the world lost one of the greatest song writers of all time and I would like to say thank you to Bon for all of the memories. Thankfully your lyrical writing and singing will let you never be forgotten.

Rest in Peace Bon (1946-1980).


Charlie Goodrich @ 4:59 pm
Filed under: Music and Reviews
AC/DC – Dirty Deeds Done Dirt Cheap

Posted on Friday 11 June 2004

A song about underage girls, contract killers, a pair of large bouncy parties and even women’s rights are some of the fantastic things to look forward to with the Dirty Deeds album.

When first listening to the album one may notice that “T.N.T.” and “Dirty Deeds Done Dirt Cheap” have almost the exact same guitar rhythm. It’s not a bad thing, they simply knew they had a good thing going and wanted to continue with it. “Dirty Deeds” is all about cheap contract killers who like to find fun and new ways to kill their victims. Some of these include electrocution, strangling, and having the person wear a pair of concrete shoes as they go to sleep with the fish.

“Love at First Feel” deals with rock stars obsessions with underage girls and how the taboo is frequently overlooked. Another classic on the album is “Big Balls”. Everyone is familiar with this song that takes innuendos to a new level. “Ain’t no Fun( Waiting to be a Millionaire)” can be taken two ways. One may see it as a wanting for more money or a true intellect can delve deeper finding a greater meaning. The second way urges women to leave the housewife business and find an occupation that will make them happy as well as financially secure.

Finally, Dirty Deeds offers one of the most underrated rock songs of all time, “Problem Child”. This song is one of my all time favorites. It begins with a hard drum beat and Angus ripping out one of the greatest guitar rhythms ever.


Charlie Goodrich @ 4:54 pm
Filed under: Music and Reviews
AC/DC – Fly on the Wall

Posted on Friday 11 June 2004

After the release of Flick of the Switch, long time drummer Phil Rudd left the band after a feud with the rhythm guitarist Malcolm Young. So in came Simon Wright. Wright was a fine drummer, but he is not the quality percussionist the band is use to. Wright didn’t possess the rhythm that Rudd had and often played too fast for the rest of the band. Luckily, he left after only a few years to drum for Dio. Bad career move on his part, but I guess he was happy. The other significant change that began with Fly on the Wall was that of Brian Johnson’s voice. It seems his vocal cords had taken a beating since he joined AC/DC because of all the screaming and straining of the voice. Combine that with the rock and roll lifestyle (i.e. massive amounts of booze) and your voice gets torn up. This has happened to Axl Rose, Steven Tyler, and several other lead singers, so it isn’t a rare occurrence. They try to disguise his ailing voice by adding echo effects and reverb. Unfortunately it has an odd effect and sounds overly produced. Nevertheless, this is still AC/DC, therefore, this album is packed with monster riffs and that legendary AC/DC power.

I will be the first to admit that the songs found in Fly on the Wall are not that spectacular as far as lyrical content is concerned. There are some exceptions, however. “First Blood” and “Sink the Pink” are cleverly penned but for the most part it’s simple lyrics. Despite this major shortcoming, each song is unbelievably catchy. The riffs remind listeners why the combination of Angus and Malcolm are the greatest guitar duo to ever grace one band. In addition to this, there are catchy choruses throughout the album, such as “aiiie-yaiieeee-yeouw, SHAKE YOUR FOUNDATIONS!”

It is a shame that Bryan’s voice sounds so torn up. I can’t even tell what he is singing at some points it gets so bad. The only other major flaw is the lack of Phil Rudd on drums. Many do not truly appreciate how great of a drummer he is. He won’t wow you like Keith Moon or Neil Peart, but he has fantastic rhythm and knows when not to play (a quality many drummers do not have- I’m looking at you John Bonham). Luckily, catchy songs and great guitar work mask the glaring weaknesses of this album.


Charlie Goodrich @ 3:30 pm
Filed under: Music and Reviews
AC/DC – Stiff Upper Lip

Posted on Friday 11 June 2004

In 2000 AC/DC released Stiff Upper Lip. Here we have a return to greatness. After a five-year hiatus, the longest of their career at that point, AC/DC crank up the volume to eleven and rock better than they have in a decade. The big improvement seems to be the production value. The guitars and vocals seem crisp and clean, and the blues element works in perfect harmony with the power that AC/DC conjures.

When listening for something outstanding, I’d say that the title track, with its clever into qualifies. The classic style of rhyming and word play (Stiff upper lip- shoot from the hip) is also present here. “Safe In New York City” has an amazing buildup, and ain’t nobody but these guys can repeat “I Feel Safe in New York City” eight times in a row get away with it. And if you’re aching for a solid wall-rattling anthem to vent all your frustration, “Damned” gives you just the right opportunity; it’s one of their best piss-off declarations in years. The satellite junkies will also be pleased with “Satellite Blues.” A great beat with some nice bass licks forms the basis for “Satellite Blues.” The song delves deep into the annoyances of losing your porn reception with a satellite dish. Would you expect anything else from these aging rockers?

The beautiful thing about this album is how solid it is. Not a weak spot to be found through the twelve songs. You don’t get blazing fast, balls to the wall AC/DC, but you get a band with great rhythm and sound. This is one of their finest albums. Shows after twenty-seven years of rock and roll (1973-2000) you can still take on the best. I highly recommend this album.


Charlie Goodrich @ 3:23 pm
Filed under: Music and Reviews