GE;TS (02.11): The Alarm – The Stand

Posted on Monday 28 September 2009

“Good-Evil; The Soundtrack” is a weekly feature that showcases an editor’s song pick complete with a small write-up and a YouTube video or streaming version of the song. This week’s selection by Chuck Goodrich is The Alarm – “The Stand”. (more…)

Charlie Goodrich @ 10:58 pm
Filed under: Features andGE;TS
Wipeout Pure

Posted on Sunday 27 September 2009

Over the course of the next week, I’ll be giving some reviews of some PSP games I played over the summer that are all part of long running franchises, but nevertheless are pretty great games that can be found pretty cheaply. Wipeout Pure was one of the early “must have”s for the system, and in many ways, it’s both a great portable game, and one of the better Wipeout games in the series. It since has had two sequels in the form of Wipeout Pulse for PSP, and Wipeout HD for PS3. I think what sets makes this version still relevant is the fact that it features extremely tight and well-crafted levels that recall some of the finer moments of what I consider the series’ high point, Wipeout XL. (more…)


Zach Patterson @ 10:32 pm
Filed under: Games andPSP andReviews
Gitaroo Man Lives!

Posted on Thursday 24 September 2009

To quell any confusion right off the bat: Gitaroo Man Lives! is a remake of the PS2 cult hit, Gitaroo Man. I was never sure if this was a sequel or what. And having not really known what the original was like, I found it for cheap and took a chance.

At its core, Gitaroo Man is a very endearing and entertaining music / rhythm game. I liken the spirit of the game to the Katamari series. Very lighthearted, odd, and difficult to dislike. The gameplay is fairly elegant and easy to pick up but difficult to master. Despite how fun and entertaining the game is, there are a few things that unfortunately tarnish an otherwise wonderful experience.

Let’s get the good out first. The graphics are consistently great. The style is very cartoon-like and animated. Cut scenes introduce each level with a short story segment. The story itself is simple but effective. It is the story of a boy who wants to be a skateboarder and win over the heart of Pico. Unfortunately he sucks at skateboarding and he’s a pushover. But his talking dog, Puma, helps him realize his power and importance with the Gitaroo. Throughout the game he gains more confidence in himself.

The gameplay is fun and simple, and doesn’t take long to get used to. The premise is that each stage is a battle. The stages consist of a mix of four parts: Charge, Attack, Guard, and Final. During the Charge, Attack, and Final sections the player must use the analog stick to guide a small beacon along a path while using any of the four main buttons to “strum” the notes that appear on the path. The Guard section requires the player to use all four of the main buttons to defend against the opponent’s attacks. Indicators move in from top (triangle), bottom (X), left (square), and right (circle) and the player must press the correct button or damage is taken. There’s not much more to it than that.

gml

The soundtrack is the strongest part here. The songs are varied greatly between metal, funk, acoustic folk, drum and bass, and standard rock fare. There’s not a single bad song on the soundtrack.

That wraps up what I love about the game. There’s not much to gush about as it really is pretty simple. So on to the bad, I guess?

First, the level selection. There are only 12 levels in the story mode. Once the game is over, it seems like there should be plenty more. The levels themselves are pretty awesome for the most part, but there are really only two or three that I go back to for fun. Two of the levels consist only of the Guard section, which is my least favorite. One of them consists only of the Charge / Attack type section, and while it’s my favorite song in the game, it’s an incredibly dull and easy stage. Other stages I avoid because…

…the difficulty ramps up insanely quickly. I played through the first half of the game in one sitting. The next few levels took a few tries each, but the final level took a lot of frustrated attempts until I finally beat it. It certainly feels like there should be a few more middle levels rounding out the difficulty, especially since the middle levels are the oddball ones where you only Guard or only Charge/Attack. There is a harder difficulty unlocked after beating the game, but I couldn’t get past the third stage.

Lastly, the controls are just difficult on the PSP. The analog “nub” is too small for my tastes, and while it was never really the bane of my failures it did become frustrating when my thumb would need adjusted. The Guard sections became difficult because it feels like the buttons are a little unresponsive. This affected the Charge/Attack sections as well on more difficult levels.

Overall it’s not a bad game. As I said it is incredibly endearing. But in the end I beat it rather quickly, found the Hard mode too hard, and I don’t see much reason in going back just for fun. For portable rhythm games I’ll stick to Elite Beat Agents.


Andrew Raub @ 9:42 pm
Filed under: Games andPSP andReviews
Funny Webcomic #57

Posted on Wednesday 23 September 2009

This comes as a great relief.
(click to enlarge)
Zach Patterson @ 10:58 pm
Filed under: Features andFunny Webcomic
Snuff

Posted on Tuesday 22 September 2009

I’m really a sucker for Chuck Palahniuk books, mainly because they are usually so delightfully twisted and dysfunctional, and always seem to drag you into a world you’ve never been to. Well, Snuff certainly fits into all of that. Looking for a book about past-her-prime porn star named Cassie Wright looking to break the world record for most on-screen sex in one shot, and all the freaky, fucked up dudes that show up for these sort of open “casting calls”? Look no further. (more…)


Zach Patterson @ 10:03 pm
Filed under: Books andReviews
GE;TS (02.10): Daft Punk – One More Time

Posted on Monday 21 September 2009

“Good-Evil; The Soundtrack” is a weekly feature that showcases an editor’s song pick complete with a small write-up and a YouTube video or streaming version of the song. This week’s selection by Matt Jones is Daft Punk – “One More Time”. (more…)

Matt Jones @ 11:12 pm
Filed under: Features andGE;TS
Blue Stinger

Posted on Saturday 19 September 2009

The tenth anniversary of the Dreamcast got me thinking about how I feel about the system. I bought a Dreamcast when it launched, but I was never enamored with the system. I probably only ever owned a total of fifteen Dreamcast games just because the library lacked anything I really cared for. Actually, during Sega’s era of system making, I always preferred either Nintendo (NES and SNES) or Sony (Playstation and PS2). Anyhow, on the day I bought my Dreamcast, I purchased a copy of Blue Stinger. Seeing screen shots and reading previews of Blue Stinger reminded me of Resident Evil. This immediately peaked my interest in the game, and I was excited to try it out. (more…)


Charlie Goodrich @ 9:53 am
Filed under: Dreamcast andGames andReviews
Amazing Penguin

Posted on Friday 18 September 2009

Amazing Penguin isn’t a game that will knock your socks off with balls-to-the-walls action, an engrossing storyline, or a massive world. It’s tough to deliver that kind of experience on a black and white handheld system. Such a platform lends itself well to puzzle games, and so we saw a plethora of these titles on the original Game Boy. Thankfully, this is more than just a ho-hum, “me too” effort. What you get here is a game that relies on solid game play, with carefully measured challenge and quick-fix enjoyment. It’s a game that embodies the slogan of respected developer Natsume: Serious fun. (more…)


Eric Kennedy @ 1:14 pm
Filed under: GB/GBC andGames andReviews
GE;TS (02.09): Zazen Boys – Kuroi Shitagi

Posted on Tuesday 15 September 2009

“Good-Evil; The Soundtrack” is a weekly feature that showcases an editor’s song pick complete with a small write-up and a YouTube video or streaming version of the song. This week’s selection by Matt Gburek is Zazen Boys – “Kuroi Shitagi”. (more…)

Matt Gburek @ 8:01 pm
Filed under: Features andGE;TS
Remembering Dreamcast: Lost Treasures

Posted on Monday 14 September 2009

In the final part of our Dreamcast feature, Zach and Chris reminisce about some select Dreamcast titles that may not have gotten a lot of exposure, but certainly shouldn’t be overlooked. (more…)

Chris Derosa @ 10:41 pm
Filed under: Features andRemembering Dreamcast