Cave Story
By Zach Patterson Monday, 6 Oct 2008

Cave Story is a free, indepedent 2D action-adventure game created by Daisuke “Pixel” Amaya. It’s also one of those games that either you are reading this thinking “yeah this game is amazing, welcome to 2004″ or you have no idea what it is. Regardless, since I am primarily a mobile gamer anymore, a port to PSP allowed me to experience this recently for the first time.

The basics of Cave Story are reminiscent of the Metroid and recent Castlevania games, with a strong bit of adventure and RPG-style game elements online pharmacy phentermine 37.5 mixed with a solid action core. It’s not entirely original, however, it’s a very entertaining blend of genres. It’s slightly more linear than some of the “Castletroid” games, but I think the best part of the game is how it very slowly and methodically evolves from a storyless start and amps up the action as canadian pharmacy cialis you progress. The game essentially just drops you into the first area and leaves you to figure out what to do. From there, you eventually find a “hub” type village where you will revisit at several times during the game. What is fun is that the game blends in a fair share of exploration with level-type game can women take cialis play through teleporters that are cialis pre├žo bula interspersed throughout the game. Though the mechanics of the game never change between these two types of gameplay, the dynamic of the game sure does. Once you teleport into levels, the game becomes more structured and full of enemies, and this is where you get to experience probably the best part of the game, which is the weapon dynamics.

You acquire several weapons throughout the game, and while many of them seem pretty bland at first, as you kill enemies, you can acquire weapon energy that can upgrade your weapon. As you do, the weapon gets more and more useful, and can have secondary uses, such as launching you like a jetpack by shooting downward. However, if you get hit, you lose weapon energy and you will downgrade your weapon. So it is really a cool system that rewards smart gaming and (relatively) flawless play.

The graphics are rather simple, and wouldn’t look out of place on the Game Boy Advance or DS. However, it’s rather solid pixel art with great stage and character design and solid atmosphere. Additionally, while not exactly my thing, the anime artwork is very well done and adds to the immersion in the story. The story itself slowly unfolds as you progress, and while it doesn’t seem all that interesting or well planned in the beginning, by the end it works out all the mysteries and you realize that it’s actually better than most platformers,

and probably better than some of the plotlines that Castlevania has trotted out in some of their recent games. And I would be remiss if I didn’t mention the music, which has an excellent 8-bit, chiptunish sound with several very catchy tunes. It’s a great soundtrack worth listening to on its own merits.

It’s hard not to recommend Cave Story for the simple fact that 1. it’s free and 2. it’s really fun. It’s not perfect by any means, but it has very addictive gameplay that kept me playing during any free time until I finished productos similares al viagra it. Add in a couple different endings for replay value, a challenging but balanced difficulty, and some pretty high production values for a free indie game, and you have a game you have to play sometime. Download the game here!


3 Responses to “Cave Story”

  1. Charlie Goodrich Says:

    I just downloaded this game out of curiosity. So far it seems just as Zach said. I am playing it on a pc and the controls take a little getting use to. The z and x keys are your action button and attack button. It’s pretty fun once you get use to it. Thumbs up for Cave Story!

  2. Zach Patterson Says:

    nice, chuck, glad to see you tried it out! stick with it, it gets better as you play.

  3. Andrew Raub Says:

    Cave Story is awesome and everyone should play it.

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