Crush
By Zach Patterson Sunday, 16 Nov 2008

Crush is one of those PSP games that many people aren’t going to automatically associate with the portable, and that is a shame. Crush is the type of original game types that the PSP needs more of. It’s an interesting mix of 3D platforming mixed with puzzle solving in a 2-dimensional plane. To explain Crush is hard without seeing it, but if you have played Super Paper Mario at any point, the gameplay gimmick is similar. You play the role of Danny, a man suffering from insomnia, and he has payday loans online been put into a sort of virtual reality world to face his inner demons. Apparently, his inner demons are a series of levels where he has to collect orbs, avoid giant pet online pharmacy cockroaches, and solve creative, yet cash payday loans at times very frustrating, puzzles. The levels are all 3 dimensional, and you can position the eeiaa? payday camera above you, in front of you, behind you, or to the sides. This is a typical level in 3D: This is a Crush level in 3D This comes into play due to the the fact that at any point while playing, you can “crush” the level down to 2D. When you do this, items in the foreground or background will combine with your current surroundings and open up a way to reach new areas or avoid obstacles and solve various difficult situations. This is that same level as above when crushed into 2D: The same level in 2D At first, the premise is very simple and the online pharmacy provigil levels correspond in kind. However, as you go, the difficulty ramps up with new types of blocks that you can’t “crush” on, timed events that you need to complete or you’ll have to restart the level, more deadly obstacles, and complicated moving online payday loan platforms. Part of the beauty of the game is that the levels are just ingenious. I can’t count the number of times I came to an area where I was convinced I could not go any further, yet I didn’t take into account if I swung the camera to my right, crushed to 2D, jumped payday loan on a block that was in the background previously, and then uncrushed, I could instant payday loans get to the place I needed to be. This kind of “a-ha!” gameplay happens in nearly every level. It is definitely a game that rewards people with great spatial recognition skills. Conversely, the game is unapologetically difficult at times. There payday advance are many levels where you much ascend and make many difficult jumps, and the character’s control is what I would call adequate, but not great by any means. This leads to many a missed jumps, and falling either to your death, or back to the beginning of the level, and you’ll spend another 10 minutes getting back to that same point. Needless to say, this is a game generic cialis tadalista for the patient puzzle solver, not the twitch action gamer. I have to admire the game’s art direction too. Looking like something out of Tim Burton film, it leaves a definite nice impression in both the in game graphics and the comic book style cutscenes. While I wasn’t wild about Danny’s animation (he looks like a drunk hunchback while staggering around the levels, and his jumping animation is pretty awful), the levels and backgrounds are alive with color and personality. The 3D engine is pretty nice technically too, as the game looks like an above average dark, cartoony PS2 game. And thankfully, the game’s viagravscialis-best load times aren’t terrible and the crushing and camera rotating abilities are lag free. As I briefly touched on before, the controls are just okay. The crushing and rotating abilities are fast and responsive, but actually navigating the character can be frustrating at times. online payday advance In 3D space, it can be hard to make simple jumps across chasms, and the character movement, while responsive, definitely isn’t as crisp as I would like it. That said, after you accept the basic rules of the game and how the controls are going to handle, it isn’t a huge distraction. The music is suitable dreamy, melancholy stuff that has occasional spastic weirdness in it. It sets a good mood in that you feel like it could be the representation of someone’s disturbed subconscious, but it really isn’t all that catchy aside from the menu theme. The voices aren’t great either in the acting sequences, but they are certainly passable and move the game’s plot along. The plot isn’t anything that interesting either, but considering it could just be “here’s a bunch of levels, get to the end”, some attempt to tie it all together is nice. As I said, personal loans for bad credit not payday loans it is a shame this game didn’t get more of a mainstream following, because it’s one of the best games I’ve played for the system to date. If it instant payday network had shipped with payday 2 cheats a level creator like it was originally proposed to, there could be almost limitless replay here if you could download other’s puzzles. apply now paydayadvanceusca.com If they ever make a sequel and address some small issues, it will instantly be a classic. That said, Crush is original, creative, good looking, and very challenging. And that’s more than I can say for most of the games coming out on the market these days. If you own a PSP, you should really give this a try, especially since it is budget priced http://canadianpharmacy-cialistop.com/ almost everywhere now.


One Response to “Crush”

  1. jer Says:

    This looks awesome. I need a PSP. One of these days…

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