The Legend of Kage 2
By Zach Patterson Thursday, 22 Jan 2009

It’s not too often you see a sequel 22 years after the original (which itself wasn’t exactly a household name), but Taito has done just that and released The Legend of Kage 2. From my brief time with the original NES game, I can’t say I was exactly wowed (climb trees, slash wildly at flying enemies, repeat), but this sequel is far superior and enjoyable game. The game now features a large story, variety of moves, unlockable magic and ninjitsu, and large creative bosses. While it certainly has some rough edges, it’s also worth the time to put into it. I think the biggest part of this game that needs to be addressed first is just how important and how great the boss fights are. They are, without a doubt, the best same day payday loans part of the game. payday loans las vegas Without them, it would not, frankly, be a very good game. However, every level has a boss, and they are all challenging in a fair way. All of them have rather obvious patterns after you face them once or twice, but they also present a tough matchup, especially as you progress because they punish you more and more for mistakes. In addition to the challenge, they online payday loans are also the most visually striking part of the game. Giant spiders, rotating death heads, thunder god statues, elemental sisters, growing flame throwing old men, and demonic creatures…I was honestly surprised how well designed the characters and the fights were as compared to the rest of the game’s levels. When I say compared to the rest of the levels, I mean that they are just very dull. They certainly get the job done, but they are just so sparse and repetitive. Almost every level is the same thing in a different background: endless swarms of one/two-hit enemies run at you which are usually totally optional to kill (sometimes you might as well run past them, because almost none of them drop anything besides a little bit of health), roughly 3 level segments, and a couple optional paths you can jump up to, but don’t really go anywhere aside from the one path to the boss. Most of the enemies are also just palette swapped ninja baddies, though there are some flying creatures, dogs, and boulder tossing goons thrown in occasionally. Sometimes it felt more like running through a Sonic level than anything else, because there was absolutely no reason to really explore the levels, and there wasn’t any apply now reason payday loan not to just rush from one area to the next. The backgrounds themselves aren’t all that memorable either. Typical stuff you might imagine, like forests, caves, outside of castles, inside a dojo type setting, etc. The best thing you can say about these parts are that they are easy and brief and not really annoying. The game does have a nice upgrade system. In every level, you can find hidden elemental orbs that you can fiddle with in between levels on a grid system. This is almost like a mini-game that utilizes the stylus, where you drag and drop the orbs on a triangular board, and certain combinations will unlock new magic powers, such as life recovery, increased attack, lightning attacks, protective ice barriers, and flame walls. Simple stuff, but a nice addition that adds a little more to the game. Additionally, while I don’t exactly know how they were payday loan unlocked, new moves were given to your character after every few levels, such as a higher jump (by the end of the game, the jumping ability is ridiculously, unnecessarily high), slide attack, shooting star deflection, and multi-hit combos. These all help to give depth to a merely competent initial set of moves. Your basic moves are rather unspectacular, with a slash, a throwing star, a run, and a mid-air dash move. The simplistic moves (not to mention the animation on some of them) very obviously recall past ninja games such a the Ninja Gaiden and Shinobi series. It’s not really incorrect to even call this game a bit of a tribute/knockoff of those games. This isn’t really a bad thing, even though I’d say it’s not really as payday 2 infamy good as those respective series’ either. I think what most bothered me about Kage 2 is the awful story, and how much of it there is. Every level has minutes and minutes of awkward, stiff, wooden dialogue that ultimately comes down to something like this: Hero: “Who are you, demon? Where is the instant payday loans princess?” Demon: “You dare payday 2 jacket ask my name!? A dog such as you shall never have that privilege! You will never save the princess!” Hero: “Those will be your final words, villain, I will send you back to where you came!” Demon: “I am Yojubo, you will not survive!” Now pad that out for about 5 more mins and you get the idea. It’s a mind-numbingly simple story of a princess being taken and the hero (Kage or Chihiro, depending on who you select) has to get her back by fighting through a bunch of levels. I’m cool with stereotypical stories, but there’s just too much talking, too many non-playable allies and enemies…it’s payday loan excessive banter that does not need to be there in a run and slash ninja game. It doesn’t help that most of the characters are generic ninja-type characters. Even Kage looks like they took a rendering of Mitsurugi from soul Calibur and drew him in a comic anime style. And the main villain isn’t exactly scary either, which probably has to do with the artist who drew the portraits. It isn’t that the art is bad, I would just say it is…inappropriate for this type of game. I would compare it to the two DS Castlevania games that had the more kid-friendly anime style that didn’t seem to mesh well with the gameplay. It’s not a big deal, but something more serious and detailed might have helped prop up the story and art direction a little better. The music isn’t really anything special. It’s mostly generic tunes (since the original game didn’t exactly have any immortal songs to arrange here) that fit the mood of “ninja game”, but nothing sticks out too much. The final few boss fights and the end credits are the best songs on it, but nothing to exactly seek out and listen to outside of the game. The graphics are very simple and undetailed aside from the boss characters. The sprites are small, without faces or many clothing details. They aren’t ugly either, just nothing amazing. The Legend of Kage 2 certainly isn’t an amazing game, but it has a lot of advantages on its side: 1. It’s simple, fun, and inviting to play. 2. It offers replay value and interesting unlockable stuff. 3. It’s dirt cheap. I mean seriously, I would be remiss if I didn’t mention that this game was $9.99 at Gamestop. At what’s more, it’s not a garbage discount game like most at that price. While there are far superior sidescrolling action games, I felt this game was just enjoyable arcade action and a bit of a throwback to Genesis-era games of the same type, like Strider or Shinobi III. It’s also not much of a time sink, with the complete game taking about 4 hours to complete overall. While that is short, it does offer a lot to go back to if you want, like getting better grades on the levels and finding new payday 2 mods powers and getting unlockable artwork. I have to say at $10, this game is definitely worth a purchase. It’s not the height of the genre, but it’s a solid game nonetheless, highlighted by wonderful boss fights.

2 Responses to “The Legend of Kage 2”

  1. Sherv Says:

    Yeah, see, my problem with the game was that I could simply keep jumping and moving right and I’d get to the boss. I enjoyed the boss designs, but the game just was’t compelling to continue playing…

  2. Zach Patterson Says:

    eh, as short as it was, i felt it the filler levels were alright. they are garbage, don’t get me wrong, but they are rather painless.

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