|By Timothy Falk||Thursday, 29 May 2008|
Umihara Kawase is an odd Super Famicom game I’m pretty sure never made it here to America. As far as I can tell, this game is about a little school girl trying to make it through some inter-dimensional fun house filled with fish monsters. A glance at the Wikipedia article for Umihara Kawase reveals that I’m not too far off. I guess she’s somehow gotten lost in a world of mutated aquatic life.
Regardless, onto the gameplay. Umihara Kawase’s gimmick is its seemingly elastic fishing line that the character possesses and accompanying physics. You’re supposed to guide your character through levels filled with platforms, some of which move, and you use the fishing line
like a grappling hook to grab on to most surfaces. Your goal is to find exit doors through these increasingly difficult levels of platforms, spikes, and sea enemies. You’ll have to learn some techniques, some of which are difficult, some that are not, if you’re going to make it through the game. As you can see below, the game also features bright and colorful sprites with digitized photo backgrounds, adding to the unique look and feel of the game.
The game can get pretty crazy in the later levels (which are actually referred to as “fields” in this game). I enjoyed the game and it had a pretty good learning curve to it, so I’d recommend giving it a try if you can find it. Just beware here, this is a short game, with only 49 fields overall. This game achieves a ranking of…Good.