WarioWare: Smooth Moves
By Andrew Raub Wednesday, 14 Mar 2007

WarioWare: Smooth Moves is the fifth in the minigame-packed WarioWare series. So far each release has offered something new to the table. Not only does Smooth Moves offer something new, it offers lots from the older games as well. Smooth Moves shows off the versatility of the Wii remote by incorporating minigames from each of its successors, and incorporating new control schemes as well. Like its predecessors, the gameplay is short, but it is even more sweet than ever.

The premise of WarioWare: Smooth Moves is using the Wii remote as a “form baton”. There are 21 forms to use ranging from the obvious “remote control” to the whacky and creative “mohawk”, “big cheese”, and “samurai”. Before each micro game, a form will flash on screen, and the player must prepare to play using that form. Generally the controls are responsive, but some times it is easy to get out of range of the sensor bar. This seems to be a problem in only a select few of the micro games, however.

Forms and micro games are unlocked by going through the games various single player levels. Each level has its own subset of micro games, and they won’t all be unlocked by just playing once. The micro games in each level are fairly random, but in some cases, such as 9-Volt’s level, they all revolve around the theme of the character. The whackiness of the micro games is what really makes the game appealing. Players will be shaving Wario’s face, shaking ants off a banana, collecting coins with Mario, and so on.

There are several unlockables in the game, ranging from a shooting range mini game to a 3D version of Balloon Fight. These games are short and simple, but pack in a lot of fun.

Multiplayer is where Smooth Moves really shines. WarioWare isn’t really known for its multiplayer, and Smooth Moves is only the second in the series to feature it. There are four main multiplayer modes, with three multiplayer mini games. The main multiplayer modes offer different styles of competition from collecting points, to cutting strings, to plain and simple elimination. The darts mini game is actually quite good compared to the Super Monkey Ball counterpart. The other two mini games allow two players to be tethered using the Wii remote and nunchuck. One forces the two players to compete and the other forces cooperation. All in all there is plenty of multiplayer to go around.

The major complaint about WarioWare games is that they just don’t last long. This doesn’t change much with Smooth Moves, but it offers plenty of unlockables and replay value. The Wii remote allows for gameplay that encompases the series as a whole as well as introducing new game play bits. If you are looking for a fun single player time waster and a solid multiplayer experience, look no further.